On October 26, according to a new research report published by market research firm Juniper Research, driven by the rapid growth of smartphone applications, the rapid growth of social game applications will push the global mobile virtual goods market to $3 billion in 2011 and $4.6 billion in 2016. The mobile virtual goods market is the purchase of virtual goods from mobile social media services. The report found that Japan and China have a thriving market for selling virtual items through mobile social media services. This trend will quickly become a global trend as social games familiarize consumers with virtual items. The increase in tablet usage will further drive this growth, as tablets can provide a better social gaming experience than smartphones. Other highlights from the report include: By 2016, tablet-targeted advertising is expected to account for nearly half of all mobile social media ad spending. By region, the Far East and China will continue to account for the majority of global mobile social media revenue, followed by North America. Original link: |
<<: 【Creative Cultivation Program】Beware of the last fall of the elderly
>>: Is it true that the more spicy food a place has, the more anorectal hospitals there are?
Everyone knows that when a woman becomes pregnant...
We all know that bowls and chopsticks are a commo...
Many female friends always suffer from diarrhea w...
Women use ovulation test strips to check the time...
If a woman's leucorrhea is checked routinely ...
Parents often bring their children to the clinic....
After miscarriage, people's mental state is r...
Have you ever observed your tongue coating? In th...
Ginkgo fruit is a deciduous tree green plant of t...
This is the 3979th article of Da Yi Xiao Hu Have ...
Many women will say that they find it difficult t...
gossip "Health supplements can treat many di...
Breast augmentation is a very popular technique i...
With the continuous development of high-tech medi...