A recent report released by Tokyo magazine publisher Enterbrain (Note: its most important product is Japan's most influential video game magazine "Famitsu") shows that the size of Japan's social game market in 2010 increased 4.4 times compared to 2009, and the output value increased from the original US$324 million to US$1.45 billion. sales in japan's online gaming industry(from serkantoto) These data include the revenue generated by Japan's DeNA (Mobage platform), GREE, Mixi, Hangame, and all third-party social game developers (there are about 500 third-party developers in Japan). This data is very close to the results of a report previously released by Tokyo market research company Seed Planning. Enterbrain said that Japan's social games output value of $1.45 billion accounted for about one-third of Japan's total online game revenue in 2010. Reposted from: Game State |
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