Ovum: Research shows that social messaging OTT emoticons and stickers have become a money-making tool

Ovum: Research shows that social messaging OTT emoticons and stickers have become a money-making tool

Ovum pointed out in a recent report that the entire social media industry will undergo a major transformation in 2014, with the development of social messaging services being a major driving force. LINE, a social application with 270 million users, and WhatsApp, with 350 million users worldwide, are mainly aimed at mobile users and are changing the way consumers interact with social media. Many social media are expanding their presentation formats to better adapt to mobile needs.

Neha Dharia, an analyst at Ovum and the author of the report, said that messaging social media is changing the existing social media landscape, and this change will affect several major OTT giants. In addition, Ovum expects that social messaging OTT companies will gradually start to make money, which will help these players transform into mobile media platforms.

Social messaging companies are growing rapidly

In the past two years, the user base of companies focusing on mobile social messaging has grown dramatically, and some have already achieved the turning point from quantitative change to qualitative change. Neha believes that 2014 will be a critical year and will become a turning point for the social messaging industry. The rapid growth of low-end and mid-range smartphones, the expansion of mobile broadband services, and large-scale market promotions have all promoted the growth of social messaging services.

This shift is very consistent with consumer demand, consumers want short messaging services to be cheaper or even free, and also want more options than the existing operator SIM cards provide, such as being able to connect or share texts they have already sent online and offline. WeChat in China has achieved this, with both the existing functions of popular social media and the addition of small mobile payments to facilitate consumers to conduct small transactions.

Social messaging OTT companies not only meet consumer needs, their services are easy to use, and more importantly, they provide a variety of new business forms, which together create a new critical point. However, social consumer companies also need to evaluate which non-social applications can be integrated on the platform. Some combinations are more classic, such as the combination of social media and games. Applications such as utility payment need more in-depth analysis before being embedded in social messaging platforms in order to successfully integrate.

From platform to distributed platform

Neha believes that new mobile-focused, message-centric OTT companies like these will become a driving force for the transformation of social network media. The earliest form of social network media required users to log in to communicate, play games, share media content, music, videos and other services. In the past two years, not only has the number of social media increased, but the types of embedded services have also increased.

Services with social features are presented in different forms, either directly logged into social networking sites, or accessed through applications or browser clients. Naiha said that by 2014, users will no longer need a social network. They may set up their own personal pages, which can be linked to different social networks, social media and even other service websites, such as utility payment websites. The original horizontal service platform has evolved into a distributed platform that brings together many consumer services.

This shift is driven by mobileization, as many consumers use mobile terminals to access social services. Mobile Internet services are taking off rapidly in both developed and emerging markets, and will become an important part of the Internet in the future. Moreover, the shift to mobile is two-sided, but there is no doubt that companies that started with mobile from the beginning have more advantages in mobile application development than those that switched from PC to mobile. For example, location services, cameras, mobile phone contacts, NFC near-field communications and even operational billing. MXit, the largest social network in Africa, provides users with services to locate the nearest clinic. These services are also relatively intuitive in application, easy to spread and use, and users do not need to bother adding friends to the network one by one. MXit has automatically integrated them.

Stickers become a money-making tool

However, one of the main criticisms of social messaging companies is that they rely heavily on venture capital and lack a real business model. Therefore, some people question the short life cycle of these social messaging OTT companies because they do not have stable revenue. Some people expect the growth model of such companies to be to grow with venture capital and then sell them. Small companies may have taken this development model, but large social messaging companies have gone beyond the stage of accumulating user bases and are now focusing on developing revenue channels.

Line's latest revenue data shows that the company earned $132 million in the second quarter of 2013 alone, which means a year-on-year growth rate of more than 300%. In its revenue structure, revenue from games accounted for 53%, followed by paid stickers (27%), and sponsored stickers, which accounted for a total of $300 million in the first half of the year. Ovum expects that Line's revenue from games and stickers will continue to grow in 2014.

Naiha said that by 2014, several social messaging apps will accelerate the process of moving from reliance on venture capital to self-generated stable revenue. WhatsApp is a subscription-based model and has established partnerships with many telecom operators, which should bring it stable income. WeChat is also trying to generate its own revenue sources, following the footsteps of Line and KakaoTalk, launching celebrity chats, sponsored stickers, and trying to enter the mobile payment field. Gaming services are also an effective way to achieve commercialization, but this path is only suitable for OTT companies with a large user base. In short, the most critical one to achieve commercialization is to have a large and loyal user base, which is certainly not a problem for the top four players in the market.

Smiley faces also make money

Stickers or emoticons are a popular way of communication among the user base and a tool for some OTT players such as Line and KakaoTalk to make money. The popularity of emoticons is also the same in Asian countries such as China and Japan, where personalized services have become quite popular.

Ovum predicts that the popularity of stickers will grow further in 2014 and become a global expression method in social messaging applications. Facebook has already added a series of stickers to its messaging platform, some of which are elements of the latest movies, indicating that Facebook has cooperated with sponsors. Tango, another social platform in the United States, has also released a series of stickers for users to use.

Another important role that stickers play in facilitating the growth of social messaging is that it allows users to communicate in ways other than words. It may seem a little strange that in a text-centric world of communication, people would need ways other than literacy. With stickers and voice messages, social messaging apps have overcome the barriers of language literacy, and in doing so, have expanded their user base to areas they had not previously expanded into.

Ovum predicts that the total number of messages generated on messaging applications will grow from 27.5 trillion in 2013 to 71.5 trillion by the end of 2014. The services developed by social messaging OTT companies have also gone far beyond the basic functions of communication, including games, payments, information and utilities. Similarly, social messaging applications continue to penetrate mobile media platforms in their own way, using mobile communication technology to create a user-centric content service.

<<:  What? Can a mole on your body turn into a malignant tumor? Huaxi doctors: Don’t panic, there is a way to test yourself

>>:  Float: Mobile healthcare has huge potential

Recommend

What is the normal progesterone level at 35 days of pregnancy?

We all know that a quantitative progesterone horm...

Can the third-generation antidepressants under development save us?

Yesterday, the news that singer Coco Lee passed a...

How to build muscle for girls

Nowadays, not only male friends want to have deve...

What are the harms of abortion to the body?

Nowadays, many female friends are unwilling to ha...

How much does labia minora surgery cost?

The shape and size of the labia minora vary great...

Will hcg double if there is an ectopic pregnancy?

Many female friends know about ectopic pregnancy,...

What should I pay attention to when using cervicitis Kang suppositories?

Gongjingyankang suppository is a commonly used tr...

What causes diarrhea before period?

In daily life, there are many reasons for diarrhe...

What causes dull stomach pain in early pregnancy?

There are many common problems in early pregnancy...

How many days does a woman usually have her menstrual period?

Nowadays, most women often have to stay up late a...

Optimal time for external fetal rotation

During the entire process of pregnancy, pregnant ...

What should I do if my mother has an itchy throat and coughs?

Postpartum women are a relatively special group. ...

What are the yoga ball weight loss exercises? Thin legs and waist like this!

Modern women pay more and more attention to self-...